21 Word Play

21 Word Play is language skills, brain fitness, and cognitive skills development game that actually entertains, educates, and progressively challenges you in the most captivating manner… whether you’re playing against the computer or playing a competitive game with your friends.

You need cognitive skills for success in life. Either you’re born with them or you develop as you grow. By stimulating brain with several simultaneous activities at any age; children as well as adults can increase their attention span, increase awareness to their surroundings, sharpen their memory, process information quickly, recall and organize their thoughts in positive and productive manner… all the while playing a competitive game with a goal of winning and having fun.

The game is played with a deck of computer generated word cards and a cognitions board.
Number of Players: One plays against the computer… Two play against each other
Game Levels:
• Level 1: plays 4 letter anagram words [play to rearrange the 4 letter word to form another 4 letter word]
• Level 2: plays 5 letter Anagram words [play to rearrange the 5 letter word to form another 5 letter word]
• Level 3: plays 6 letter words that are scrambled except for the first and last letter [play to unscramble the 6 letter word]
Computer Deals: Random anagram word cards from the deck
Game Start: First name player can start by picking the word card for the game level chosen
Single Player: Plays against the computer. Computer acts as mentor, but does not correct the player’s mistakes. It also does not take a turn.
Two Players: Play against each other by taking turns. The current player has the opportunity to score points by correcting the opponent’s mistakes in word formation.
Score: Running score is updated each time a player completes his turn.
Scoring System: Current player earns 1 point for a correct 4 letter word, 2 points for a correct 5 letter word, and 3 points for a correct 6 letter word.
Challenge: A wrong word formation or time-out causes the current player to loose his turn and gives the next player the opportunity to score a point by finishing the last player’s incomplete word formation. Each player has 30sec to complete their move.

21 Word Play game is designed in the labs… but proven in real life to engage, exercise, nurture, and develop a range of 21 cognitive skills from working memory to fluid intelligence. In a game between an adult and a youth, the adult can take the fun opportunity to teach and mentor on the basis of shared interests and nurture the youth’s memory skills, language skills, logical thinking and reasoning skills, decision making skills, risk taking and risk aversion skills, and social skills such as turn taking, graceful winning [or loosing] and being patient with others.

The level of challenges and intensity increase as the game progresses; whereby the ability of the mind to remember, assimilate and process information quickly and accurately is enhanced. In a game of ‘21 Word Play’, it starts simply with Level 1 and one grid and quickly grows to Level 3 and 22 grids; thereby dynamically increasing the scope and complexity of the game.

The need for dynamic integration of multiple cognitive skills, makes cognitions bridge games fun to play and more beneficial than the so called brain-training computer games. These brain-training computer games may make the computer smarter but not the user; because the computer is acting as a “brain crutch”. It’s like revving your car engine in ‘Neutral’… while sitting in your driveway, going nowhere.

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