Recommended games in iPod Soundtrack
A beautiful hand build world is the setting for Lumino City
The App Store has seen it’s fair share of beautiful games this month, just read further below to see a whole bunch of them. But nothing quite compares to this one. The BAFTA award winning Lumino City comes to iOS from State of Play, and it’s amazing.
Lumino city is a very well done point and click / puzzle game. But what sets it apart is the lush and finely crafted art work. The entire game is hand made using and filmed with a camera, not rendered. Real world stuff — remember that? Take a look here to see a behind the scenes video on how the whole thing was made.
This is a beautiful, fun, engaging, and very thoughtful game. Throw into that mix that it’s made with a beautiful real-world set, and it’s a must play experience. Also check out it’s little sibling, Lume also by State of Play.
Posted October 29, 2015 by Jeff Scott
Gamezebo Recommends Rocketcat Games Five Card Quest
Gamezebo has a recommendation for Five Card Quest from Rocketcat Games:
Rocketcat Games latest release is a roguelike dungeon crawl with turn-based, card-driven combat. The art is great, the battles are quick, and there’s just enough strategy to make you really think out each card. Five Card Quest is highly recommended.
Posted October 29, 2015 via Gamezebo
Secret Agent — Outsmarted Again! Agent A, a point and click puzzler is out now.
Playing as spy Agent A on the trail of Ruby La Rouge, you’ve tracked her to a secret lair. In this gorgeously illustrated adventure, you progress through the lair, solve puzzles, find hidden objects, and explore for secrets. It’s all done with a well thought out touch exploration system.
I really enjoyed the first chapter of Agent A, out now for iOS from Yak & Co. While it’s a little short, and maybe a little on the easy side, the combination of voice overs, fun puzzles, and great art really pulled me in.
Posted October 28, 2015 by Jeff Scott
Spider: Rite of the Shrouded Moon Review - Super Spider
(editor note: in honor of Halloween, here’s a great recent release to play this weekend.)
Puzzle / adventure game Spider: Rite of the Shrouded Moon puts you in the hairy hide of a spider, and as Gamezebo’s review relays, it ain’t a bad experience.
This is the sequel’s only major drawback, and to some players it may not even be considered a negative. Shrouded Moon is really just walking a fine line between technical accessibility and immersion, and it’s favored the former in this instance. This makes the game easier to pick up and play, to put down and return to later, and to tackle at your own pace, especially with high scores in mind.
Posted October 28, 2015 via Gamezebo
In the future you are your self or what you used to be. I dunno. Future Sense is a time confused but awesome puzzle game.
Future Sense has a very odd story, some hack writing that sounds like a bad sci-fi mystery novel, and some graphics that aren’t quite up to modern device. But it is also a pretty cool puzzle game where time is used as an instrument to solve the puzzles. Rewinding time, telling the future, they can both be used to help solve levels in this top-down stealthy puzzle game.
Posted October 27, 2015 by Jeff Scott
Oceanhorn updated for iOS 9, looks even better than before. (was: Oceanhorn Review)
(editor note: Oceanhorn has recently been updated to take advantage of the latest graphics and speed improvements in iOS 9 and the iPhone 6s. Developers FDG have impressed us not only with the game, but their support of iOS and the updates with just about every iOS update. If you like this kind of open world game, you won’t find better a better one.)
At first glance, Oceanhorn resembles Legend of Zelda: The Wind Waker, a 2003 Gamecube game which just received an HD re-release on Wii U. The more you play Oceanhorn, the more the similarities stand out. In both games, you play as a young adventurer armed with a sword and shield who sails between islands and conquers dungeons. You’ll also collect bombs, arrows, and pieces of heart containers to improve your offensive and defensive capabilities.
While it clearly uses Zelda as a template, Oceanhorn still feels like an original experience thanks to its excellent visuals and level design. The visual style is wonderfully vibrant, with 3-dimensional isometric levels that are carefully arranged like stacks of building blocks, providing the illusion of depth. Every island and dungeon is a well-crafted maze, with a series of complex puzzles and enemy encounters.
Posted October 27, 2015 by Andrew Podolsky
Killer FPS Afterpulse Released on iOS - equal parts amazing and annoying at the same time.
Afterpulse has been in soft launch for a while now and I’ve been tracking it. It’s a really impressive first person shooter but it’s not without it’s annoyances.
First let’s get this out of the way. The first person shooter gameplay is some of the best and most impressive ever seen on a mobile platform. The graphics are beyond console quality, the controls are pretty good (for virtual sticks), and the frame rate on the latest iPhone 6s+ is amazing. Metal graphics really do impress.
But that comes at a cost. It’s a free to play game that uses all of the old, tired, annoy the hell out of the player to get them to pay tactics. They haven’t learned anything from games that have progressed the free to play methods beyond energy systems and multiple currencies. Because of this the game is unbalanced and just annoying. Really it’s a pristine, amazing FPS wrapped up in a wad of old dirty clothes.
So why are we writing about this? Well I considered not mentioning it just out of anger from the annoying energy timer. But it’s Editor’s Choice on the App Store this week and the gameplay itself is really really good. It’s so good that I am putting up with the annoyances just to play it. But I do feel a little more dirty every time I play it.
Posted October 26, 2015 by Jeff Scott
What if you crossed zombies with match-3 and lane defense? Zombie Match Defense!
This game by Jake Sones is the result of a bet, probably made over multiple drinks, that two over used game genres couldn’t be combined and made to be fun. Jake thought he could do it and I think he has succeeded.
Zombie Match Defense turns out to be a fresh take on match-3 games. With the combination of the two genres some new mechanics pop-up that are cool. The game includes both a map-based progression mode and also mode I prefer, the endless mode which is unlocked after a couple levels. And I think I can honestly say that Zombie Match Defense is the best zombie match-3 lane defense ever made. And it’s also lots of fun.
Posted October 26, 2015 by Jeff Scott