Flight Control

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Flight Control is a game from , originally released 31st December, 1969

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Flight Control Review

Similar to time management staples like Diner Dash, Flight Control takes a tedious profession like Air Traffic Controller and molds it into a light-hearted and engaging experience. The game’s core mechanic is already a lot of fun, and with a bit more content, we think that it could really take off.

Oh good gravy…

In Flight Control, your job is to land an ever-increasing number of inbound aircraft at an airport, viewed from the top down. If two planes collide, you lose (and so do all of those virtual passengers). You command aircraft by drawing a flight path from a plane or helicopter to the corresponding runway matching the color of the aircraft. There are fast-moving jets, slower prop planes, and really slow helicopters, each with its corresponding runway or landing pad. As more and more planes pop onto the screen, the flight paths become more and more tangled, until the game ends with the inevitable air disaster.

This all controls very well and it is easy to draw the path you want. Flight Control is also pretty forgiving about your landing angle, meaning you can put the planes through some crazy and improbable antics before touching down. The game gives you a clear visual warning when two aircraft are close to colliding, or when an aircraft is about to fly onto the screen. The graphics are clean and simple, and the sound provides just the right amount of feedback you need without getting annoying. Most games last about 10 minutes.

Unfortunately, Flight Control is a little light on options and content. There is only one difficulty level, one airport and one set of planes. As much fun as the game is, you will tire of it faster than if there were a variety of levels. It is a perfectly satisfying game at 99 cents, but the package is a little basic right now to ask much more than that.

Flight Control has definitely started off on the right foot. It does a good job of scaling up the tension while keeping you right on the edge of control. It is a perfect fit for the iPhone and the controls are clean and bug-free. We just hope that the developer decides to continue to add content to extend the life of the game.

More stories on Flight Control

Flight Control Sells 2 Million, iPad Version Coming

The game that may one day become known as the seminal iPhone classic, Flight Control has officially passed the landmark two million sales barrier. It is the second game to do so, behind only Pocket God in the race to two million. Also, the developers have announced that an iPad-optimized version is in the works.

Firemint tells us that at the peak of the game’s sales they were moving 30,000 copies a day in late March 2009, and got a second boom in late 2009 with sales of around 20,000 per day near Christmas.

Pocket God reached the two million mark just seven days ago, which should give you an idea of just how neck-and-neck the sales these two games truly are. Both games are available on the iTunes store for $0.99, so their revenue should be practically identical.

However, unlike Pocket God, Flight Control has also been nominated for a Game Developer’s Choice Award for Best Handheld Game, giving it a chance to achieve peer respect as well as critical and commercial praise.

As for the iPad version, Firemint said that while Flight Control will work perfectly well with the iPad already (as will the rest of the 140,000 available apps), they will be optimizing the game to the system “to ensure a delightful experience on iPad that feels just right.”

Firemint also said that in a similar fashion to how they began developing Real Racing before the announcement of the iPhone 3G, they were also preemptively working on games to take advantage of the new iPad A4 chip.

Flight Control First Look

Aussie developer Firemint isn’t spending all of its time perfecting Real Racing. It’s got a couple other projects on the boil too, such as the just-released Flight Control, now available for 99 cents (normally $2.99).

Flight Control is a time management game in the vein of ATC 4.0–you’re trying to land planes on a few different runways–but it’s got a cartoonier look to it, and you can trace curved flight paths with your finger. It’s set in the “Golden Age of Flight,” complete with mini-skirted flight attendants offering you delicious milkshakes for solid play.

Another interesting note: According to the press release, Firemint has pledge to reveal first-month sales statistics of Flight Control “as a service to the development community,” as long as Apple is OK with it. That’s a nice bit of Good Samaritanism, to be sure.