Stories By Kelvin Ma

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Updated: circuit_strike.one Review

Posted by Kelvin Ma, July 27th, 2009

circuit_strike.one makes another great leap forward in its v2.0 update, adding a dual-stick control scheme, iPod integration, and new ship designs among other changes.

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Doom Resurrection Review

Posted by Kelvin Ma, June 30th, 2009

Doom needs no introduction. It was really only a matter of time until it hit the iPhone, what with the likes of Wolfenstein 3D already roaming the App Store.

The classic franchise makes its iPhone debut in Doom Resurrection. As a result, this game most certainly looks like Doom-- especially since it borrows several assets from Doom 3-- but a few fundamental gameplay changes will definitely have some purists groaning, as unfair as that may be.

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Ghostbusters Review

Posted by Kelvin Ma, June 26th, 2009

We won't blame you if you were somehow duped into thinking the new Ghostbusters iPhone game would be something resembling the recently released console version. With the capabilities of the iPhone well established at this point, as well as backing from a big name like Sony, expectations should be high.

Unfortunately for this one, if there's something strange in your neighborhood... ah forget it. It's really not worth your time or money.

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Bethesda Parent Corp. Acquires id Software

Posted by Kelvin Ma, June 24th, 2009

id Software announced today its acquisition by ZeniMax Media, the parent company of console and PC developerBethesda Softworks. The sale marks the merger of two legendary games studios, bringing together the maker of the revolutionary Doom and Wolfenstein titles in id with the creator of award-winning console franchises Oblivion and Fallout in Bethesda.

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Updated: 3G S: Who's Got One?

Posted by Kelvin Ma, June 21st, 2009

Phil arrived at his local Apple store at 4AM Friday to get his hands on an iPhone 3GS, making him the first guy in line! He put together a short video special about the 3GS, comparing the device's blistering speed to the 3G and running through new features like the compass and the video camera. Check it out after the jump!

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Moonlights Review

Posted by Kelvin Ma, June 19th, 2009

There's no shortage of puzzle games out there on the App Store. That's obvious. Whether it's number puzzles or match-3 games, it's generally a bunch of has-runs, unambitious in their concept or execution.

It's the perfect environment for an indie developer to swoop in and try to mix things up. Rookie developer Jean-Phillipe Sarda did just that with Moonlights, a construction puzzle game that makes excellent use of the iPhone's control options for a surprisingly interactive experience.

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iPhone OS 3.0 Compatibility Check

Posted by Kelvin Ma, June 17th, 2009

Now that 3.0 is officially live and circulating in iPhones worldwide, we just wanted to check in with you, our readers, to see if you've encountered any compatibility issues with older games out there.

If you've discovered any bugs or issues with games after your 3.0 update, please share them in the comment field below as you find them.

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ngmoco Taps Former Sega Exec To Run Social Networking Arm

Posted by Kelvin Ma, June 15th, 2009

iPhone games developer ngmoco tapped former Sega of America president and chief operating officer Simon Jeffrey to lead its new Plus+ Publishing Group, a social networking tool for both developers and gamers.

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X2 Football 2009 Review

Posted by Kelvin Ma, June 12th, 2009

There aren't many full-featured soccer titles in the App Store, and for good reason. Capturing the level of depth and complexity required to please purists is no doubt an intimidating task, especially on a platform as new as the iPhone.

X2 Football 2009 has risen to the challenge, and it could be the most complete soccer title on the iDevice. For starters, it's actually called football. But beyond that, a robust control scheme and free-flowing gameplay set it apart from its competition.

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Perfect Balance: Inferno Review

Posted by Kelvin Ma, June 10th, 2009

Let's start by giving you a link to our earlier review of Perfect Balance: Harmony, because ttursas' latest addition to the family in Perfect Balance: Inferno is essentially the same game. And that's hardly a bad thing.

With a few thematic changes, some new pieces and a ramped up difficulty level, Inferno certainly brings enough fresh content to satisfy fans of the franchise.

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Live Tweets From The WWDC Keynote

Posted by Kelvin Ma, June 8th, 2009

Andrew Podolsky and Jeremy Wood are Twittering live from the WWDC Keynote. Be sure to follow their posts on the @slidetoplay Twitter feed!

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Updated: Vogster Unveils Robocalypse: Mobile Mayhem

Posted by Kelvin Ma, June 5th, 2009

Preview video added!

ADD, Star Hogs Nearing Release

Posted by Kelvin Ma, June 3rd, 2009

Developer IUGO set aside part of their E3 schedule to shock us with arguably the most inappropriate iPhone title we've ever seen. And we totally mean that in a good way!

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Dexter Game Nearing Completion

Posted by Kelvin Ma, June 3rd, 2009

Marc Ecko Entertainment and Icarus Studios brought us by their room at the E3 to update us on the progress of their upcoming Dexter iPhone game, which is based on a four-episode arc of the first season. Lead game designer Christopher Mifsud of Icarus said the game is 80 percent complete with its design features and 60 percent complete with its content, like voiceovers and art.

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STP Hands-On: Gamevil's Hybrid: Eternal Whisper

Posted by Kelvin Ma, June 3rd, 2009

Earlier today, Slide To Play sat down with Gamevil USA president Kyu Lee for a hands-on look at their upcoming action title, tentatively named Hybrid: Eternal Whisper. Featuring gameplay similar to the Devil May Cry franchise, the game is currently in its second month of development and slated for release in September.

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Updated: Com2uS Announces Baseball Slugger

Posted by Kelvin Ma, June 2nd, 2009

We caught up with Don Lim earlier tonight at a location with some better wireless access, so we got a first-hand look at the head-to-head online gameplay, playing against some of Com2uS' quality assurance testers in Korea. The head-to-head gameplay doesn't disappoint.

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Stupid Cloud! Review

Posted by Kelvin Ma, May 28th, 2009

With the popularity of minimalist quickie games like Doodle Jump, Stick Wars and Defend Your Castle, it seems that developers have discovered a dirty little secret. More often than not, casual gamers care more about simple, "jump-right-in" gameplay than all the fancy bells and whistles of a big-budget game. Just look at the App Store Top 10.

Stupid Cloud! comes right in on the back of Doodle Jump, with a similar hand-drawn design that almost plays like its stepbrother in reverse. But while it's accessible to even the most casual of gamers, its lack of what's become a requirement for mini-games--online scoring--handicaps it in comparison to its brethren.

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Updated: Car Jack Streets Review

Posted by Kelvin Ma, May 27th, 2009

In its version 1.1 update, Car Jack Streets addresses the main concerns from our initial review, adding a much-improved steering mechanic that actually makes driving fun.

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Brave Dwarves Review

Posted by Kelvin Ma, May 27th, 2009

Isn't the politically correct term "little people"?

The fantasy definition of dwarf is probably what the makers of Brave Dwarves had in mind when they developed the iPhone port of the old-school shareware title. Unambitious in its concept, the title asks very little of its players on its way to being a rather mundane and tedious platformer.

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Merlin's Legacy Review

Posted by Kelvin Ma, May 21st, 2009

Who knew Merlin was such a badass?

In pop culture, he's always been portrayed as a humble and gentle old man, patiently guiding King Arthur toward his destiny.

In Merlin's Legacy, we see the other side of Merlin, training his disciple to become a one-man wrecking crew of magical awesomeness. Presented as a 2D fighting game, this title features unexpected depth to its gameplay through an impressive variety of spells.

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