Stories By Jeremy Wood

Slide To Play - Podcast #25: Monkey Sword Ball Stunts

Posted by Jeremy Wood, November 21st, 2009

Slide to Podcast #25 is now available! Jeremy takes over hosting duties this week, as Andrew is off eating crepes.

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Geared Review

Posted by Jeremy Wood, August 28th, 2009

As most people know, giant clockwork gears turn beneath the bottom of the ocean, determining the course of human events. These gears are controlled by the Illuminati from their many secret control rooms (mostly in Elk lodges). Geared, a puzzle game by Bryan Mitchell, gives you a similar experience on your iPhone or iPod Touch.

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NFL 2010 Hands On, With Video

Posted by Jeremy Wood, August 5th, 2009

When Gameloft said that NFL 2010 would launch "later in August" they we thought they meant the typical "late August". Probably they hadn't submitted it to Apple.

Well, we were surprised to find it had been released, and we have some great hands-on footage for you to look at.

So far we can say the title has great graphics, and the power of a real sports franchise can't be underestimated.

We'll have a full review of this title up soon. In the meantime, check this gameplay footage…

Updated: iPhone OS 3.0 Brings Big Wins for Users, Game Devs

Posted by Jeremy Wood, June 16th, 2009

Just a friendly reminder, folks. The long-awaited iPhone OS 3.0 update is out tomorrow, and with it will come many features that have huge implications for iPhone gaming.

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Rejected iPhone 3GS Logos Revealed

Posted by Jeremy Wood, June 9th, 2009

Perhaps Steve Jobs isn't keeping such a tight grip on things at Apple these days. Our dumpster-diving sources were able to uncover documents that show some of the rejected logos for the new iPhone 3GS.

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iPhone 3GS Announced, OS 3.0 Available June 17

Posted by Jeremy Wood, June 8th, 2009

Big news today from the iPhone mothership at Apple: A New iPhone, an imminent software update, and a price break on current hardware bode well for the future of the platform.

The keynote at Apple's annual World Wide Developer Conference was where the iPhone 3G was announced last year, and this year Phil Schiller announced a new iPhone 3G, the iPhone 3GS.

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GDC 2009: Space Traders: Moon Madness Hands-On

Posted by Jeremy Wood, March 23rd, 2009

HermitWorks is launching Space Trader: Moon Madness onto the App Store shortly. We sat down with them at GDC to checkout this new space-based offering.

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Assassin's Creed Coming to iPhone?

Posted by Jeremy Wood, March 13th, 2009

While there may be over 5,000 games on the App Store, there are a couple of categories we've found lacking. The obvious one is big name, "Class-A" titles. And the less obvious one is games about assassins.

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Uno Review

Posted by Jeremy Wood, February 23rd, 2009

Uno is another highly polished offering from Gameloft. The game is a faithful interpretation of one of our favorite childhood card games—for better and for worse. Although this is undoubtedly Uno, we didn't find it to be anywhere near as fun as the original game.

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X-Plane Extreme Review

Posted by Jeremy Wood, February 8th, 2009

Ever since X-Plane first came out on the iDevices, we've been waiting to fly fighter planes really fast. Happily, with the release of X-Plane Extreme, it's time to take it into the danger zone in some sweet, high-performance hardware. This version brings the kind of energy-drink-swilling adrenaline rush we've been waiting for in iDevice aviation... but it'll cost you.

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X-Plane Extreme Video First Look

Posted by Jeremy Wood, February 7th, 2009

We've taken some video of the B-2 Bomber and the SR-71 Blackbird from Laminar Research's X-Plane Extreme, which is currently on sale in the App Store for $9.99. Enjoy!

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Updated: X-Plane Extreme coming soon, X-Plane Helicopter Updated

Posted by Jeremy Wood, February 2nd, 2009

X-Plane Extreme has (some aviation pun here) onto the App Store, at $9.99.

We'll be looking at the title closely, and putting up a review and video soon.

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Flight Stunts Review

Posted by Jeremy Wood, January 29th, 2009

We’re flight simulator enthusiasts at Slide to Play—and have been watching this sector particularly closely—so we were excited to hear about Makayama Media’s Flight Stunts, a flight-aerobatics game in the tradition of PilotWings.

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Updated: Armageddon Squadron Review

Posted by Jeremy Wood, January 26th, 2009

Polarbit has released an update (version 1.0.1) to their WWII-era casual flight combat game, Armageddon Squadron.

Do the improvements have what it takes to bring this lackluster title out of its nosedive? Not so much…

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Updated: X-Plane 9 Review

Posted by Jeremy Wood, January 19th, 2009

With two recent updates, Laminar Research has made significant improvements to X-Plane. The first improvement was the addition of more planes, with the addition of the Piper Malibu and the Beech King-Air, and the second was the inclusion of more places to fly.

Up to this point, you had your choice of anywhere in the world—so long as it was Innsbruck, Austria. Pilots can now choose from Hawaii, San Francisco, Southern California, or the old stomping grounds at Innsbruck.

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X-Plane Series Gets Multiple Locations

Posted by Jeremy Wood, January 15th, 2009

It's simulated airplane Christmas for X-Plane fans—Laminar Research has released a major update to the X-Plane series, which adds multiple flying locations.

The new feature, premiering on the original X-Plane (with version 9.06) brings our most desired feature—more places to fly!

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X-Plane-Helicopter Review

Posted by Jeremy Wood, December 31st, 2008

X-Plane whet our appetite for flight simulators on the iPhone, with an impressive showing of accuracy in simulation, coupled with first-rate graphics. The feeling of flight that the sim provided was impressive, but the limited choices available in terms of planes to fly and places to fly them disappointed us. Laminar Research, the developer behind X-Plane, has set out to address that situation with two new releases: X-Plane-Airliner and X-Plane-Helicopter. We'll look at both titles, starting with X-Plane-Helicopter.

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Updated: i Love Katamari Review

Posted by Jeremy Wood, December 21st, 2008

Namco has release version 1.0.1 of I Love Katamari, which addresses some of the problems we had with the game.

Most importantly, the tilt controls are noticeably more responsive. Further, there is a small tilt indicator to give feedback of how far you need to tilt. While we would like to see the sensitivity of these controls to be adjustable, this is a huge improvement.

At this point, we're able to recommend I Love Katamari, and have changed our score to reflect that.

We have also posted a gameplay video at the bottom of the review.

More Sneaky App Store Tactics

Posted by Jeremy Wood, December 18th, 2008

Developers on the App Store have reinvented a search engine optimization from the early days of the web. Remember those pages full of keywords?

Paul Haddad over at Tapbots has posted about an "optimization" he's noticed recently in the App Store.

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X-Plane Helicopter First Look

Posted by Jeremy Wood, December 16th, 2008

X-Plane for the iPhone is turning into a little family of simulators. With the release today of X-Plane Helicopter budding pilots can now try their hand at piloting a helicopter through the Grand Canyon.

Coming in at $4.99, X-Plane Helicopter is very similar to it's fixed-wing predecessor, offering Laminar's trademark realism in flight simulation, coupled with impressive graphics.

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