DynamoKid Touch

DynamoKid Touch is a game from , originally released 31st December, 1969

Currently Unavailable

DynamoKid Touch Review

Not too long ago, it was accurate to say that the iPhone was lacking in quality platformer games. That isn’t the case now, with shining stars like Hook Champ, Earthworm Jim, and Gomi among others. In other words, bringing weak sauce nowadays won’t cut it. On paper, OrangePixel’s DynamoKid Touch has an interesting gimmick to give it a leg up. Does it deliver? Here’s our take.

Put simply, DynamoKid Touch is an on-rails platformer. Your little dude runs across the screen automatically, and it’s your job to collect stars and kill baddies. The gimmick is the ability to draw your path, on designated transparent areas, to avoid falling perilously to your death. It’s a cool idea, but it never expands past drawing a ledge or bridging gaps over pitfalls. Should an enemy or projectile touch you, it’s game over. If the game had satisfying mechanics and style, DynamoKid Touch may be worth a look. Sadly, this game is a mess on many levels.

Everyone, put down your pencils.

Controlling the game is incredibly clunky and frustrating. Instead of having a traditional control scheme, everything is controlled by tapping small pixel-sized assets on the screen. Everything from jumping, killing enemies, drawing platforms, and collecting stars come by tapping or swiping on the screen. There’s so much to do that the game doesn’t feel challenging– it feels rigged. This is compounded by a random level generator, so there’s not an opportunity to learn levels through trial and error.

We’re not graphical snobs, but this game looks and feels like a high school student project. The art is pedestrian and lacks personality. Throw in some cheesy music pulled from a Saturday cartoon from the 90’s, and you’re in for bland presentation. To comment more would be piling on, so we’ll leave it at that. As a plus, there are some online scoreboards and achievements to shoot for.

Even when we buckled down and tried to power through the frustration, the game never grew on us. From the second the game made us put in an email address to even start the game, we feared the worst. Sadly, we were right. DynomoKid Touch isn’t fun, it looks and sounds awful, and there really aren’t any redeeming qualities to recommend this game to anyone with other stellar platformers out there.

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