Inspired by the classic Diablo titles on the PC, Dungeonslayer gives you mobs of enemies to hack to pieces and burn to a crisp. If it did a better job of grabbing your attention early on, this could be a pretty engrossing experience, but the bland artwork and confusing mission objectives make it hard to love.
The biggest problem here is that the beginning of the game is incredibly dull. The opening “town” consists of nothing more than a grass field, a shopkeeper and a wizard. The wizard will give you your first quest: kill 30 bats in the dungeon to the southeast.
Yikes! Fine, keep your gold!
Not paying attention to his instructions, we entered the first dungeon we saw and promptly got slaughtered by skeletons. Not exactly beginner friendly, this title. The dungeon we were supposed to enter is hidden by a few walls, the entrance marked by a staircase leading underground.
Before you get into the three dungeons, you’ll need to create a character. There are three classes available, but they all look the same. Each has 12 possible abilities to acquire, and it takes a lot of battling through the dungeons to unlock them.
Unfortunately, the dungeons aren’t even remotely interesting. Every wall and floor looks exactly the same, and the layouts are all randomly generated. Everything is made from right angles, and there are plenty of seemingly endless hallways and rooms that don’t lead anywhere. Each dungeon has ten floors, with each floor containing higher level enemies.
If there was some sort of variety to the dungeons, or some interesting items to acquire besides random loot drops it’d be much more fun to work through them, but exploring these dungeons can feel like a chore. That’s a shame, because there are quite a lot of items that can be equipped and skills that can be unlocked.
Alligators in the sewer.
You can buy items at the shop in town, but the game doesn’t tell you which can actually be equipped to your character, so you might waste money on items that are completely useless. The entire menu system in general is cumbersome, requiring a single tap to purchase and a double tap to check what an item actually is. We think it should be the other way around.
Compared to a game like Underworlds, Dungeonslayer feels amateurish and incomplete. The 3D visuals don’t have the variety or detail to impress, the story isn’t fleshed out, and the dungeons are an exercise in repetition.
If dungeon-based hack-and-slash titles are your thing and you’ve tried Underworlds already, you might want to check out Dungeonslayer. But at this stage of development and for this price point, only the most dedicated adventurers will want to apply.