Deep Deep Dungeon

Deep Deep Dungeon is a game from , originally released 31st December, 1969

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Deep Deep Dungeon Review

Despite its racy title, Deep Deep Dungeon isn’t an adult film. Rather, it’s a roguelike role-playing game, though iQubi has softened a few of the sub-genre’s harsher traits. The end result is a simple but engrossing adventure that serves as a very adequate introduction for anyone who’s ever been interested in trying a roguelike RPG. And even if you’re a roguelike veteran whose skin is already tattered by the scars and burns that the unforgiving genre typically inflicts upon its followers, you’ll still have a pretty good time with Deep Deep Dungeon. Think of it as a stroll on the beaches of Aruba.

Deep Deep Dungeon is all about, er, a deep deep dungeon. You must explore it. That’s it. What roguelikes lack in story and flash, they make up for tenfold in gameplay. You choose a male or a female warrior, and he or she begins the game with a low-level sword and some basic leather armor. Unfortunately, you can’t choose a class: You’re a warrior or you’re nothing.

No relation to Magic: The Gathering.

Your guide to Deep Deep Dungeon is a little pixie who runs base camp. She also exchanges items, weapons, and armor for the gold you win from treasure chests. She’ll even sell you gold in exchange for real-life cash, if you have a mind to buy the best equipment and power through the game.

You might be tempted to take her up on the offer. A run through Deep Deep Dungeon takes a heck of a lot of stamina. You plunge down into the game’s enormous dungeon tile-by-tile, collecting treasure and taking down monsters. A hard-hitting boss awaits on every tenth floor. You won’t be blasting through this one in an hour.

The battle system in Deep Deep Dungeon utilizes the iPhone’s touch screen. When an enemy attacks, a sword icon slides quickly across a yellow bar. The idea is to touch the screen and stop the sliding icon within the yellow zone in order to register a hit. A smaller red zones is present within the yellow zone; landing on it will register a critical hit. The size of the red and yellow zones are determined by the type of weapon you have equipped. The speed at which the sword icon slides is determined by your level versus the enemy’s level, plus the enemy’s strength and agility. Big, ponderous monsters are easier to hit. Small, fast monsters are the devil.

Grave danger.

Unsurprisingly, enemies become downright savage the deeper you venture into the dungeon. You can retreat back to base camp and refill your hit points any time you like. Otherwise, the task of healing falls entirely on your stock of potions. If you die– and you will– your pixie pal will resurrect you back at base camp for half your gold stash. If you pay an additional fee, you can return to the floor on which you died or gave up on before returning to base camp. If you can’t or don’t pay, it’s back to the very beginning.

Ideally, you’re supposed to take your time building up levels and gold before delving deeper. You receive a gold bonus for exploring every tile on a floor, so you can build up your coffers quite quickly. And true to the roguelike genre, enemy and treasure placement is randomized, so every new visit to the dungeon will be your first. The slow and steady pace that’s necessary to even begin chipping away at Deep Deep Dungeon might be a bit too sluggish for some RPG fans, even with the brisk enemy battles.

If you want a tidy RPG experience with a noisy story and lots of flair, you won’t be enthralled by iQubi’s offering. But if you value hours of satisfying gameplay over shiny animated cutscenes, you’ll enjoy a long, long walk with Deep Deep Dungeon.

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