In the US we know them best as the company that took over ngmoco:) just a few years ago. They are also the company that released Godus on mobile. But they are much more than that. Dale North takes a look at DeNA, Nintendo’s mobile partner to get an idea of the culture and why the big N chose them.
Image Credit: Dale North/GamesBeat
TouchTone, one of the best games of the week, was originally created in a 48-hour game jam. Developers Mikengreg talk to Carter Dotson at Touch Arcade about how the game originated and the two years between creation and release.
Via Touch Arcade
Are you the owner of an Android device who’s looking to pass some time? Gamezebo has 16 very decent recommendations for recently-released Android games. Many of these are on iOS as well, so if you missed out the first time around, now’s your chance to get caught up on some mobile gaming excellence.
After spending a couple of years seemingly mired in development hell, Redbreast Studio’s dogfighting / space sim Rogue Star is finally on its way to iOS. The game has been submitted to Apple for approval, and will hopefully be seeing release within a couple of weeks.
Rogue Star started out looking like a sci-fi, 3D dogfighting simulator. In the past couple years, however, it appears to have grown into something a little bigger. The game now contains things like trading and salvaging, which sounds more like an open-world game than just a straight shoot-em-up.
Via Pocket Tactics