SpringFling is a game from , originally released 31st December, 1969

Currently Unavailable

Cheap Shot: SpringFling

*Boing* *Boing* *Boing* “F#$%!!”

That’s pretty much the best way to sum up SpringFling. You play as a spring in an assortment of levels, trying to bounce ever higher in the level. You can collect numerous power ups, but the goal remains the same: Keep reaching higher altitudes without getting careless and falling into the pit below.

There’s not a whole lot to it, but the formula is of the type that is easy to learn but difficult to master. Most players may never get a gold medal on every level, because it’s extremely difficult, but getting a bronze medal and opening up the last level can be accomplished in less than an hour.

“Merry Christmas,” said the spring, bouncily.

SpringFling achieves what all budget iPhone games aspire to, but not all truly achieve. It’s a fun formula that has immediate play value and lasting appeal. You flex the spring by pulling your finger back on the touch screen, aiming, and releasing to let it fly. If this formula resonates with you, then you’ll have fun with SpringFling.

It never comes close to realizing the Zen-like state of games like Flight Control though, because there isn’t really an established difficulty curve. It’s pretty much just as tough when you start it up as it’s ever going to be. If there were a progression of levels that introduced more and more complexity, SpringFling would be a stronger buy.

More stories on SpringFling

SpringFling Hands-On Preview

PapiJump clones have taken many forms, including the charming Doodle Jump, squirrel-filled Hopple, and vertical platformer Leaf Bound. However, GT Productions’ upcoming SpringFling is done in a way unlike the rest.

Much like similar titles, SpringFling has you guiding your character (in this case, a spring) up a series of platforms. However, instead of having the character constantly move upwards, here you precisely plan every jump by dragging down anywhere on the screen so that the power bar is filled to the right level, then letting loose.

Along the way, you’ll find multiple powerups such as pogo sticks, balloons, and rockets. These give you a little boost for about 50 meters. More interesting, though, is how they change the gameplay. Much like the wind-controlling mechanic in Parachute Panic, you affect the direction of these objects by swiping on the screen. Once the powerup is nearing the end of its life, a parachute will appear so that you can land strategically.

SpringFling has two types of levels. ‘Static’ levels move the camera with your spring, while ‘Scrolling’ maps constantly move upwards, meaning speed is the key. Each has two or three different skins, some of which are more difficult. For example, ‘The Falls’ has you jumping up rocks along a rush waterfall, while ‘The Pits’ is set in a sewer.

The game’s visual aesthetic seems interesting. Detailed backdrops and a different soundtrack for every level are above the average fare. You can customize your spring with different hats, glasses, and facial hair, creating lots of personality. Every level has a new piece of clothing to be unlocked, which adds some incentive to continue playing.

Leaderboards and achievements are powered by AGON, a social networking platform that has caught on as of late. You can play online or offline, so signing up is as easy as entering a username.

With the Doodle Jump fad still in full motion, we think SpringFling could garner a large fanbase. The game has been submitted to Apple, so we hope to see it out in the coming weeks. It will launch at a $0.99 sale price for the first week, after which it will spring up to $1.99.