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Updated: STP Tournament: So You Think You're A Game Designer!

November 23rd, 2008 — by:
Tags: Features, News

We have a winner! A $20 iTunes Gift Certificate goes to killquake for Journey: Which Path Will You Choose?

Thanks to everyone who participated, and stay tuned for more contests!

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Five New STP Videos!

November 21st, 2008 — by:
Tags: Features

STP News Editor Jer Wood got crazy with the HD camera last night, racking up five new gameplay videos for your viewing pleasure: The Price Is Right, CSI: Miami, Pole Position Remix, Fastlane Street Racing, and UNO! Thanks Jer!

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App Store Medley, Wednesday Nov. 19th

November 19th, 2008 — by:

Another week, another six games to medlify! Yes, that's a word. We're trying to bring a little more pizazz to the feature by seeking out the App Store's strange and wondrous; this time around, we've got the world's most difficult bicycling game, a little something from the halcyon days of the Atari 2600, and one of the iPhone's three (and counting) beer pong simulators!

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App Store Medley, Wednesday Nov. 12th

November 12th, 2008 — by:

Wednesday, Wednesday, Wednesday... Isn't there something we're supposed to do on Wednesdays? Could it have something to do with choosing six or so new iPhone games (most of which have been submitted by developers), writing them up, and running them back-to-back in a special video feature?

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Trip Hawkins: iPhone gives mobile biz 'permission to innovate'

October 13th, 2008 — by:

Trip Hawkins, one of the video games industry's true elder statesmen (he has a spot in the Academy of Interactive Arts & Sciences Hall of Fame, alongside Shigeru Miyamoto, Yu Suzuki, Will Wright, and Sid Meier), is known in part for his keen historical insights on the business of gaming. Most of his fame, however, is down to that little publisher he founded a quarter-century ago called Electronic Arts, as well as his tenure at Apple Computer and 3DO.

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Developer Q&A: Jamie Gotch, Subatomic Games

October 13th, 2008 — by:

We recently asked Jamie Gotch, one of the principals at Subatomic Games, some questions about his company and its first game, Fieldrunners. Here's what he had to say. Thanks Jamie!

1) What's your background in terms of game design? Is Fieldrunners the first game you (and/or Subatomic) have made?

Our team shares a strong passion and love for games. Although this is the first title that the Subatomic Studios team has released, we are made up of several industry professionals with many years of experience. We strongly believe that as game designers, we...

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Mobile Gaming Is Dead. Long Live iPhone Gaming!

September 1st, 2008 — by:
Tags: Features

Mobile gaming--by which I mean your ability to download and play games on a basic feature phone--has been a technological reality for about ten years and commercially viable for about six or seven, depending on who you ask. That's a pretty long time, at least by the standards of electronic entertainment. On the console side, it spans the distance between the PlayStation 1 and the PlayStation 3; the entire arc of Microsoft's plan to build a profitable video games division; four increasingly controversial Grand Theft Autos; and Nintendo's heroic cycle from fading also-ran to casual gaming...

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10 iPhone Games We Hope Will Exist Someday

August 31st, 2008 — by:
Tags: Features

Okay, okay. We realize that we're seriously late to the table with this article. Every other iPhone gaming site wrote one weeks ago, so it's kind of obligatory for a newcomer like us to throw our hat into the ring, too. Luckily, we started thinking about this issue as soon as we had played our first handful of iPhone games. "This Match-3 game is awesome," we shouted, startling passers-by, "but we can also think of at least ten awesome games that should be ported to the iPhone posthaste!" We hurried home...

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