Between the elegant piano music and the title, Blind World reminds us of Gary Jules’ cover of Mad World from the movie Donnie Darko. And like that song, Blind World is pretty but sad. Its significant failings keep this game from living up to its full potential.
Blind World is a puzzle game where you have to guide a ball through 40 levels, each of which is invisible until you touch it. When you do, you’ll leave a splotch of paint, and slowly reveal the entire level. The goal is to reach a certain number of points by painting the environments, and you’ll gain bonus points for drawing continuously.
Drawing a blank.
Immediately it’s apparent that the combo system, along with the floaty physics, make Blind World unnecessarily frustrating. You will lose your combo if your ball leaves any surface for even a split second, and that’s very easy to do since your ball will jump off the ground with every bump. The only way to keep your combo (and pass some levels) is to move at a snail’s pace. There’s no time limit in the main campaign, but crawling through these levels can be very dull.
Even worse, we encountered crash bugs that reset our progress. If having to play through a slow, dull level once is bad, playing through it again because of a crash is even worse. You may want to exit the app between levels, just to make sure this doesn’t happen to you.
These major flaws aside, we enjoyed some aspects of Blind World. The music is great, helping to create a calming atmosphere that suits the gameplay. And you can challenge your friends through OpenFeint, which is always a fun feature. But Blind World needs to fix the progress-gobbling bugs and unwieldy physics/ combo system before we can give it our recommendation.