Posts byAndrew Podolsky
Hearthstone: Heroes of Warcraft Review
Does any company have a better grasp on what makes a game triple-A than Blizzard? The company responsible for Warcraft, Starcraft, and Diablo, three genre-defining blockbuster franchises, has decided to step into the collectible card game genre with Hearthstone: Heroes of Warcraft. Although this is Blizzard’s first attempt at an online card game, it shouldn’t be a surprise that it’s packed with detail and play-tested to perfection.
Similar to other iPad card-battling games like Rage of Bahamut or Magic 2014, Hearthstone is a free download that gives you the option of spending money to build your in-game deck. Fortunately, you can still get hours of enjoyment without paying a dime– just be warned, you might encounter a few players with deep pockets and a deck full of dragons.
From the way the screen rumbles when you take heavy damage to the interactive catapults and banners that line the edges of the screen, Hearthstone is an unbelievably absorbing online experience. Even if you’re already invested in other online card games, Hearthstone will dominate your attention for months. Don’t miss out on this incredibly fun, free game– it may be the best iOS app you’ll download all year.
Posted April 29, 2014 by Andrew Podolsky
Sometimes You Die Review
While there have been plenty of abstract mobile games that use basic shapes as characters, few of them challenge your notions of games themselves. Sometimes You Die offers a creative take on simple platforming, with a cerebral twist that makes it above average.
The controls couldn’t be simpler: You pilot a black square with easy left, right, and jump buttons. When you make your way to the exit, you’ll scroll over to the next screen as techno music loops and a computerized voice taunts you with psychological insights.
The twist arrives when you have to sacrifice your character to provide a route to the exit. You have unlimited lives, and can crawl over the corpses of your previous iterations to scale walls or cross a bed of spikes. If your path becomes too choked with dead, you can hit a reset button to try the level again.
The few dozen levels fly by quickly, especially if you’re experienced with platformers. There is also an ultra-challenging maze of bonus levels available beyond the main game that introduces a gravity-altering dynamic.
Posted April 8, 2014 by Andrew Podolsky
Infinity Blade III Review
There’s a good reason why new Infinity Blade games always take center stage at Apple’s hardware unveilings. With each new installment, the series pushes the limits of what can be achieved visually on mobile devices. Infinity Blade III offers the incredible visuals that players are expecting, but it also feels like it’s reviving the same old mechanics, with only slight improvements.
It makes sense that this third Infinity Blade game should feel a bit familiar. The overarching theme of the Infinity Blade series is a cycle of death and rebirth, with a hero who becomes gradually more experienced despite consistent (and expected) failure. In the first game, this rebirth mechanic allowed players to revisit a solitary castle over and over again, gaining strength through generations of heroes, slowly building up your skills until you could defeat the God King.
Posted January 6, 2014 by Andrew Podolsky
MOGA Ace Power iOS 7 Controller Review
Last week, the first generation of iOS 7 controllers were officially revealed to the world and immediately became available for purchase. First we went hands-on with the Logitech PowerShell, and now we’ve had a chance to extensively test the MOGA Ace Power controller. While the Ace Power has more buttons and joysticks than Logitech’s controller, the flimsy plastic feel, limited battery, and spotty support on the App Store make us question whether it’s really the future of iOS gaming. (more…)
Posted November 25, 2013 by Andrew Podolsky
Hands-On With Logitech's PowerShell iOS 7 Controller
Hot on the heels of Moga’s Ace Power recently-announced iOS 7 controller, Logitech has just announced their own iOS controller, called the PowerShell. We had a chance to go hands-on with the device this week at Logitech’s headquarters in Newark, California, and our initial impressions are very positive. (more…)
Posted November 20, 2013 by Andrew Podolsky