Archibald's Adventures

Archibald's Adventures is a game from , originally released 31st December, 1969

Currently Unavailable

Archibald’s Adventures Review

Archibald’s Adventures is shining example of how to adapt a game for the iDevice’s touch interface. By simplifying the traditional platformer controls and incorporating a robust puzzle system, developer Rake in Grass has managed to create a game that challenges both your physical and mental dexterity. Oh, and it’s a blast to play, too!

You play as Archibald, a neighborhood kid who skateboards himself into the hazard-filled mansion of a crazy professor named Klumpfus. You get to spend the next 114 levels getting yourself out. The game has clean, hand-drawn graphics and a chill, jazzy score that compliments its lighthearted atmosphere. Don’t let its childish appearance fool you though… there are plenty of diabolical puzzles in store.

The game gradually introduces a handful of distinct gameplay mechanics over the course of its seven chapters. You start with just your trusty skateboard, but soon gain access to a special bubble which can float around the level to pick up boxes, flip switches and reach areas that your character alone cannot. You will also take the reigns of a laboratory vehicle that adheres to metal surfaces and can roll up walls or across the ceiling. Lastly are the levels where you play as the Professor himself, who flies around in a jetpack chair.

Each of these play styles opens up entirely new level designs and puzzles, but at the same time, they are easy to pick up and feel like parts of an integrated whole. The controls for each are very precise and cleverly designed to stay within the iPhone’s capabilities. For instance, the skateboard will automatically jump gaps if it gets three spaces of running room, eliminating the need for a separate jump button.

Most of the levels in Archibald’s Adventures require you to alter the environment in some way to get from Point A to Point B, usually by moving boxes, dropping bombs and toggling switches. There are sequences that require some precise timing or movement, but they never stretch the control scheme past what it can handle, and they rarely last for long. Meanwhile, the puzzles themselves constantly require you to think in a non-linear manner and come up with new tricks. Most of the levels are pretty short, but the longer ones are filled with checkpoints–a brilliant addition to a game that often requires some trial and error.

Also, you are not required to play through all the levels in order, so if you ever get stuck somewhere you can move on and come back to the troublesome bit later. If you really get stuck in a bind, the developers have even provided YouTube videos with solutions to some of the levels for you. Along with the game’s excellent tutorial, this serves to get the frustration out of the way so you can truly enjoy yourself.

Archibald’s Adventures seamlessly entwines conventional platforming and puzzle solving into a coherent, polished whole, and that’s not an easy thing to do. The game really has a ton of content, so it’s a good value even though there’s not much incentive to play through again once you’re done. Overall, we were really surprised at how much fun we had with Archibald’s Adventures, and we think it merits our highest recommendation.

More stories on Archibald's Adventures

Archibald’s Adventures First Look

Pavel Tovarys of developer Rake in Grass dropped us a line about his team’s zany new iPhone platformer, Archibald’s Adventures.

Archibald (Archie to his friends) is an innocent skateboarder who’s sucked into nutty Prof. Klumpfus’s mansion, where biological experiments are running amok. You have to reach the central computer to reboot it, but that’s more than 100 levels full of traps, falls, automated turrets, acid droplets, slime monsters, and who knows what else away.

We’ve only played through the game’s tutorial levels so far, but we’re already happy with the tight platforming gameplay, which is managed with a touch d-pad. No jump button is necessary, either–when on his skateboard, Archie can flip right over obstacles that are a single block tall, and after three spaces’ worth of skating, he’ll pick up enough speed to automatically jump over gaps. It’s a clever way to address the simulated d-pad’s limitations, which frequently make precise jumps difficult.

Furthermore, it’s clear that puzzle elements have a large role in the level designs. We’ve encountered networks of switches, timed traps and jump puzzles that reminded us a bit of 2D classics like the Pitfall and Commander Keen games. The PC and Mac versions of Archibald’s Adventures have been well-reviewed, and we’re looking forward to seeing what else the mansion has in store.

Archibald’s Adventures is $7.99 in the App Store.