If you’ve played any 3D marble-rolling game before, you pretty much know what you’ll be getting into with Aerox: long, twisting levels with obstacles to overcome. In Aerox’s case, it also has superb controls and lots of polish. However, one major exploit keeps it from achieving our top score.
While many of the different obstacles such as jumps, tubes, rails, and moving platforms aren’t anything new to the genre, Aerox has some of the best controls we’ve seen for this type of game on the iPhone. The tilt controls are very precise, with good calibration, and moving the camera is as easy as dragging a finger across the screen. You can also hold the bottom-right corner to keep the camera still, allowing you to turn left and right easier.
Shouldn’t have eaten that corndog before the ride…
Each of the 30 levels introduces a new challenge, like blocks you can push around the level, vertical platforms, or bumpers that suck you towards them. No two levels feel the same. Some are short and puzzle-like, while others test your endurance.
After completing a level, the game automatically posts to its integrated leaderboards. On the menu screen you can see where you stand score-wise against other players. Some times that people achieve are pretty insane, so much so that we began to question their validity.
We aren’t saying that players are cheating, but the exploit for high scores is pretty obvious. Every time you die on a level, anything you previously moved will still be as you left it. This means you could knock down every bridge and move every block into place, die before finishing the level, and then restart without a time penalty and with everything laid out for you.
It’s our friend, the Weighted Companion Cube!
This exploit defeats the purpose of leaderboards, eliminating much of the replay value. Those who couldn’t care less about leaderboards won’t be affected, but otherwise this is a major issue that needs to be fixed and followed up by a leaderboard reset.
One other slight hindrance is the terrible synth soundtrack, which sounds like something that’d be played in a sleazy disco. It certainly doesn’t fit the whitewashed platforms and art style. You’ll probably want to have the mute button switched on when playing Aerox.
Even though the scoring exploit is a problem, you should still give Aerox a spin. It’s quite well done, and a great example of tilt controls done right on the iPhone.