About Us

Mission Statement

Slide To Play is a premiere web source for iPhone game reviews, previews, news, and analysis. Our editorial staff has spent years immersed in the mobile games business as critics, analysts and developers. We are also Mac enthusiasts who have followed Apple Computer's exploits since Steve Jobs' original stint as CEO. We know mobile gaming, we know the Mac development community, and we know the iPhone.

Our main goals are to help consumers choose which games to buy, to get them hyped about upcoming titles, and to provide a venue to discuss all things related to iPhone gaming, from technical details to hints and tricks. There's plenty of wisdom in the App Store's crowds of user reviews and ratings, but it's largely anonymous and presented in a somewhat scattershot fashion. We hope to supply focused information and expert opinion to supplement it.

We also want to help developers and publishers research the marketplace and refine their games. The traditional function of games journalism is to keep consumers from buying bad games--and we will certainly strive to follow that directive--but we also recognize that the App Store's update mechanism allows developers to improve their products, if they are so inclined. We would like to become a useful source of feedback for this purpose.

OATS - Organization of App Testing Standards

Slide To Play is a founding member of the Organization of App Testing Standards (we wrote the Oath and came up with the name of the group), and we take its mission very seriously.  Visit www.gotoats.org for more details on how the Oath dictates our editorial policies.

Reviews Policy

Slide To Play grades games on a four-point scale. The scores and their associated meanings are as follows:

1: Avoid.

1: Avoid. This score is reserved for games that are broken from a technical standpoint or are otherwise unplayable due to poor design. Such games have no redeeming qualities and provide no enjoyment whatsoever. A game that gets this score should not be downloaded by anyone, even if they're a fan of the theme or the genre. It's a waste of your time and money.

2: Caution.

2: Caution. These games are playable and occasionally even fun, but they come with major caveats that may make for a bad experience overall. Control problems, uneven gameplay, inferior production quality or an unreasonably high price can all land a game in "caution" territory. Games in this category should not be avoided in all cases. Some players will find value in them. However, we strongly recommend reading our full review (and playing the demo, if available) before purchasing, so you'll know what you're getting into.

3: Good.

3: Good. In order to earn a "good" rating, a game must fit three criteria. First, its gameplay must be entertaining, if not necessarily original. Second, it must have solid production values, meaning that its graphics and sound are up to industry standards, its controls are serviceable, and its level designs have had some thought put into them. Third, it has to be sold at a fair price, based on the price points of competing games in the App Store. This rating is our seal of approval. Although a "good" game isn't perfect, we're confident that you're going to have a good experience with it, and there will be no nasty surprises waiting for you post-purchase.

4. Must Have.

4. Must Have. This category is self-explanatory. When we give a game this score, we're saying that everyone who plays games on their iPhone or iTouch should buy it. To enter this elite club, a game must be truly extraordinary in one or several respects; for instance, it must have a mind-meltingly gorgeous presentation, or an amazing story, or make innovative use of the iPhone's unique capabilities, or be built around a brilliant new gameplay mechanic. These games represent the very best the App Store has to offer, in our opinion.

Why are we grading games on an unusual four-point scale, rather than using the more common five-star or one-to-ten rating systems?  We feel very strongly that the entire video games business--journalists, developers, publishers, and consumers--have fallen into the self-created trap of score-mongering.  Numerical scores are a necessary part of the reviewing process, but over time, their importance has been overinflated at the expense of the actual content of the review.  Basically, we think that the four-point scale conveys exactly enough information about a game to get you, our reader, to read and digest the whole review.  This is especially true for the many games that will fall in the 2-3 range.  Separating a high 2 from a low 3 is a very difficult responsibility, and we are taking it seriously.  We won't take the easy route of offering mediocre games three stars out of five; we will give them a 2, along with a detailed explanation.  This site's real value is in that text, not the number.

Besides, here on Slide To Play, those numbers can, and will, change.  As alluded to above, we believe that the iPhone's ability to seamlessly update applications should be factored into the review process, so we will use "Review Updates" to keep our information as current as possible.  Substantive improvements to a game, as well as any price changes, will be noted in these updates.  We will also revise a game's score upward, if warranted.

We will concentrate our reviewing resources on paid games, for obvious reasons.  However, we intend to cover free games in other ways--through blog posts and features, for instance.

If you notice a specific factual error in one of our reviews, please click on the author's name and notify him or her.  We will research the claim immediately and update the review as appropriate.

Staff Biographies

, Founder, General Manager

Before founding Slide To Play, Steve spent two years as Chief Editor of Wireless Gaming Review and GameSpot Mobile. During that time, he reviewed and previewed hundreds of mobile games from around the world, moderated many important panels at industry events, and administered The Mobies, the first international awards show for mobile games. After leaving GameSpot, he founded an independent consultancy, Foci Mobile, to work with mobile games publishers on design, marketing and localization issues. More recently, he served as Vivendi Games Mobile's Editorial Guru, where he developed new concepts, conducted competitive research, produced several games, and wrote episodes for the award-winning Surviving Hollywood and Surviving High School franchises. Steve holds a BA in History from Dartmouth College, and an MA in International Relations from the University of Chicago. His first computer was a Mac LCIII, and his all-time favorite computer game is Myth, followed closely by Marathon Infinity.

, Co-Founder and Senior Producer

An experienced developer and systems administrator, Jeremy has a hands-on appreciation for good hardware and software—and what it takes to make and use both. At Slide to Play, he brings this perspective to bear on developments in the iPhone gaming world and at Apple, Inc.. A long-time Mac specialist, Jeremy has a good sense of Apple's history and corporate culture. He has a BA in History from Whitman College, with a minor in Economics. His first computer was a Mac Classic II, and his favorite game is Marathon Infinity, at which he routinely beat Steve in network games.

, Co-Founder and Senior Software Architect

After graduating from UCLA, Adam got his start as a lowly intern at GameSpot, where he learned the ins and outs of Web development. Years later, he became the site's Lead Engineer, before moving onto Yahoo, where the experience he gained was surpassed only by his desire to work on a gaming site once more. That's why he jumped on the opportunity to help found Slide To Play. He did much of the site's initial architecture and engineering and continues to act as its principle engineer. When he's not tinkering with code, Adam enjoys photography, political activism, and, yes, even gaming from time to time!

, Co-Founder and Senior Engineer

After pursuing a litany of interesting but financially useless fields of study, Conor wound up choosing a career in web development. He is a fan of almost every type of game be it a video game, table top game or game of death. Conor was a developer and occasional editorial contributor at GameSpot and has had a keen interest in the video games industry ever since. He was also born with a Mac by his side and thinks that we should get Marathon Infinity set up in the office to settle this once and for all.

, Editor in Chief

Andrew Podolsky is a writer living in the San Francisco Bay Area. He has written about videogames for the websites 1up, Game Revolution, and Ripten. Andrew graduated from the University of California, Berkeley with a BA in English in 2005. Before turning to entertainment news, Andrew wrote news and took photos for the Alameda Sun, the local independent newspaper of Alameda, California. Since late 2007 he has been heavily focused on mobile gaming, serving as 1up's Mobile Editor before joining the team at Slide to Play in 2009.

, Editor

Chris Reed has written for Slide to Play since July of 2009. He has published short stories in numerous literary magazines and written for several publications put out by Capital University, where he received a BA in English in 2003. His preferred videogame genres are Western RPGs and platformers, and his favorite games include Fallout 3 and Super Mario World.

, Editor-at-Large (Emeritus)

Kelvin joins Slide To Play after a 3-year stint at the Tampa Tribune, where he worked as a staff photographer and reviewed video games for the paper's entertainment section. With an unhealthy habit of pwning video games well past their expiration date, he'll play just about anything... and yes, he really does mean anything. Kelvin enjoys sitting for long periods on his couch, thumb strengthening exercises, writing in the third person, and loves the fact that he's now cool enough to own an iPhone.

, Video Editor

Robert (Bob) Downey is a video production geek from the LA area. When not straining his thumb tendons playing iPhone games, he is creating video content for Slide to Play. Bob has a background in documentary style filmmaking, and loves hitting the road with his gear to find a story to tell

, Assistant Editor

A dedicated member of the iPhone gaming society, Tim has gained plenty of acclaim from other fans of the platform. With a history in gaming that dates back to the SNES and original Game Boy, he has a great amount of background knowledge on the topic. Ever since the release of the App Store, Tim has turned his interest to iPhone gaming, which he believes is a revolutionary handheld console due to its exceptional graphics, intuitive touch controls, well implemented accelerometer, and easy-to-use SDK. He hopes to bring readers of Slide To Play quality reviews of both high-end titles and hidden gems. His favorite game is Chrono Trigger, which he prides himself on beating over 50 times!

, News Reporter

First drawn in to the word of gaming by the light of his Mega Drive, Keith entered into games journalism after picking up his Advertising and PR degree. Having started out with a console focus, he later moved on to mobile matters, popping up in the likes of Jolt.co.uk, Pocket Gamer, 360 Gamer Magazine along the way, his finest achievement the small article he penned for UK trade mag MCV, still pinned up on his wall to this day. When not trawling through reams of iPhone news, Keith will most likely be found wandering around Shenmue II's Hong Kong or running away screaming when anyone shoots at him in Call of Duty 4.

, Staff Reviewer

Grant has been doing video game journalism since he first got dial-up Internet access in the small country town where he was raised. Starting with fan sites, most of which were short-lived, until finally catching a break at Segadojo.com, where he was eventually editor-in-chief for a year, and other of the long-gone Cloudchaser network of gaming sites. Taking a break from strict gaming journalism, he was the Online Editor for his university newspaper for four years, and then started writing about games again in 2007 at GameDaily.com. As a diehard gamer owning every current system (and several classic consoles), he finds himself playing on his iPhone more often than not, which soon brought him to read STP's daily news and reviews. As a contributor to STP, he hopes to bring his experience and passion for games to its readers and share his excitement and enthusiasm for the iPhone and iPod Touch with them.

, Staff Reviewer

Shawn’s a typical guy with an atypical love for all things gaming. Growing up in an unpredictable neighborhood, Shawn fondly remembers how his folks placed a copy of “The Goonies II” (for the NES) in his hands to grab his attention before his at-risk peers did. Twenty-plus years later, with a fierce gamer’s thumb, Shawn has been taking on life one milestone at a time. With his recent B.A. in Communication Studies from California State University Long Beach, Shawn spent several years working in both print media and interactive marketing developing campaign strategies for companies like THQ, SCEA, Square Enix, and Playboy, amongst others. With the history of writing dozes of reviews for iPhone applications and games for a competing site to remain nameless... Shawn is humbled to work with an All-Star team of contributors and managing editors at Slide to Play.

, Contributor

Heather Bradford, like many ladies across the land, digs games. She began playing console games in 1988, shooting ducks with her father using an orange NES zapper. Her tastes matured as console gaming expanded, though she’s always had a soft spot for Nintendo. As a woman on the go, Heather enjoys hand held gaming and is especially fond of her iPod touch. A long time writer, Heather has written for the Contra Costa Times and Daily Ledger Dispatch. She is happy to be part of the stable of excellent journalists here at Slide to Play. Heather holds a B.A. in Anthropology from the University of California, Berkeley.

, Contributor

An Apple enthusiast since birth, the first computer that Riordan can remember playing on was an early PowerMac, but he has much more memories with his family's purple iMac G3. Currently studying at Connecticut College, Riordan is a Philosophy major with a passion for writing and any type of story. It is the latter passion which founds his fondness for video games, especially role-playing games - making the Knights of the Old Republic series among his favorites. He plays across console systems and has recently discovered the budding gaming market of the iDevice, leading him to his first reviewing position - here at Slide To Play.

, Contributor

Jonathan started his video game journalism career writing and hosting video game reviews and buyer's guides for the tv show Geared Up. After talking about the merits of the Xbox 360 on the Sony produced show, he moved on to working as a featured writer and editor for Ripten.com reviewing everything from Gears of War 2 to gaming bean bag chairs. He's traveled as a corespondent to E3 and GDC conducting interviews with the likes of Bioware's Ray Muzyka and Gregg Zeschuk and Solid Snake himself, David Hayder. In addition to writing for Slide to Play, he currently hosts a weekly segment called "Video Game Winners and Losers of the Week" on CD 101 radio out of Columbus, Ohio. His favorite game is Heroes of Might and Magic 3 for the PC because, regardless of when you're reading this, it would still be fun to play.

, Contributor

Kevin has spent many hours in a leisure capacity gaming for all systems since an early age, and STP has finally given him a chance to do so professionally. Having bounced around from one employ and country to another, Kevin is settled in the Bay Area, where he writes and edits for a living. He brings a gamer's perspective and a complete lack of a college degree to Slide to Play, and while he grew up on PCs and only started console gaming with the SNES, he's entirely sure he would destroy the STP staff at Halo 3.

, Contributor

Nadia began playing video games when she was four years old and far too young to understand the emotional conflict that kept Mario and Donkey Kong out of each others' arms. She still doesn't have all the answers, but she does understand why the Princess must be found in another castle. Nadia survives through freelance writing, somehow. Her work can be found at Nerve, 1UP, Edge, GamePro, Mania, About.com, What They Play, and The Daily Tube. She lives in Toronto.